Wednesday 20 December 2017

Task 2 - Issues encountered during the development of the scenes 20.12.17

Issues Encountered During the Development of the Scenes


The creation of the scene did encounter some issues, most of it coming from the lighting side. Due to this being in its prototype stage, the assets were not much of a concerned for me. But the lighting errors have to be resolved to avoid any artifices, such as light bleeding etc.

Light Placement

The lighting in the folder tab
One mistake that I did do is the placement of the lights in the game. All of the lights have to be done in the persistent level, otherwise I will get a lot of lighting errors in the other levels. Furthermore the persistent level is the one that is always active across all the levels, so that is the perfect place to add all of the post-processing, light-map importance etc.

The lighting re-build issue in the sequencer
 A strange re-build error appears during the sequencer. I am uncertain why this is happening, but this could just be a certain blueprint that I am missing in the level. This is something that I will be investigating further in the Unit 2.

Texture stretches in the scene
This project is still in the testing phase, but this is an issue that I need to look out for. Certain textures on the materiel, can cause the asset to look stretched. This could because of the texture coordinate being at the wrong scale. Another issue is the fact that it could not be a procedural texture one. This kind of method will allow to keep the same scale, regardless of the asset size. I will look into this during the development of the game.

Lighting

modular lighting

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