Environment Drawings
With the moodboard plan laid out, I decide to go into more detail with the environmental design by attending a museum. It is here that I will get some hands-on approach with the crystals by looking at their shape and colour design. I will also get some advice from the staff their too will will help me further with my project. This kind of method is seen in the gaming industry a lot. The game Monster Hunter World for example went to real world locations so as Australia and Indonesia.
The environment sketch plan |
As you can see in the image above I have I have made some sketch plans of the models that I will amke and the layout I want them to be. The image text reads:
Crystal design:
- Crystals embedded into rocks to enhance environment.
- Crystals will glow via material
- A particle effect will be applied to give them a more frozen feel
Crystal Layout and scene plan:
- Player character walks down this cave to find a object.
- The object will set the tone for the gameplay.
- Crystals pillars will have a symbolic appearance via the placement of the assets.
- Particle effects will also be added here to create the ambience.
Having these drawings will help to create the basic blockout of my Unreal Project. The crystals will play a key role in this game, so these drawings will help me to structure them in a way that both applies gameplay functionally and visual appeal.
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