Saturday 11 November 2017

Task 1 - Scene Plan 11.11.17

Scene Plan

Scene 1

Throughout the course of this game storyboard, the character will go to multiple locations. These will act as the game cut-scenes, while the main game itself will take place on another level. I have created a simple idea on how I want the game environment to look like in the Unreal Engine.

A sketch drawing of the game environment 
As you can see in this picture, this scene will set of the introduction to the environment. While the first scene will take place on this level, the other two will done on separate levels. This not just helps to identify a cut-scene on the game, but also makes it easier for me to managed the creation of them. At the current moment the game project itself is at its blockout stage. This means that not all the gameplay functions are active and the game assets are not present. Once the cut-scene is complete, I can ten move on to the game creation. I used the Pinterest image to help be create the environment.

Scene 2


The scene 2 concept sketch
My main idea for this scene is to have just the drone to explore the environment. This will require a large landscape will tall pillars of crystals to create the illusion of scope and scale. As you can see in the image above, the small plateau will be the place where the drone will be located. Because of the large scale of this scene, this will take the most time to build. But it will go well with the full story of the game and capture the scale of the landscape. The pinterest board was used again to acquire the references I need to make the scene.

Scene 3


The scene 3 landscape 
This sketch is a small one, but places an important part of the story. This is the place where the two characters will encounter a strange being and get dragged into a mysterious world. Unlike the previous levels, this will be done with assets to create the cave landscape. The crystals pillars that where made in the previous levels will be positioned to create a path leading to the end of the cave, where that create is. This kind of idea was inspired by the exploration of alien buildings, as seen from Mass Effect Andromeda.  

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